Reaper – Terran Unit
September 4th, 2009

Reapers are the most vicious of Terran criminals and are incapable of functioning in society. Brutally trained and chemically altered at the “Icehouse” in the Torus system, they are designed to be the most aggressive and highly skilled of soldiers. A trooper who serves for two years is excused and granted his freedom, but have never survived longer than six months.
Reapers have the advantage of being able to cross large amounts of ground quickly by jetpack. Jetpacks also let them move easily up and down rock faces and overcome other barriers. These mercenaries carry two lightweight pistols that are weak but quick. They can be upgraded to have explosive charges too.
Though fast and ferocious, the soldiers are weak and lack protective gear. Suffice to say they should never be used as a defense. Normal marines would be much more effective in that capacity.
Ideally they should carry out short but destructive hit-and-run raids. A group of them together can wreak havoc before their enemy even knows what happened. They can also be used as assassins to pick up slow but valuable targets like immortals or spell casters. The D-8 Charge is this soldier’s weapon of choice for harder targets.
This is the deuterium-eight demolition device and is extremely dangerous. Soldiers throw an explosive charge a short distance away and the charge detonates after a short period of time. These are not only hazardous for their opponents but for the Reapers themselves as well. Many do not come out alive so D-8’s are to be used with care.
The troopers also like to indulge in Stimpacks, which provide them with all the combat enhancement chemicals soldiers might need. With a destructive single-mindedness and weapons to match, Reapers live up to their name.
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Reaper – Terran Unit | sc2exclusive.com // Jul 18, 2010 at 4:07 am
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